
Adding a custom mesh collider probably causes TTS to use a bit more memory and processing power, but I’ve never noticed an issue. Or you can select the same obj as you put in Model/Mesh for a much more accurate hitbox. You can leave it blank if you want Tabletop Simulator to give your model a generic hitbox that isn’t too accurate. You won’t be able to use the model in multiplayer games, but once you’ve confirmed it works, then just run through these steps again, selecting Cloud the second time through.įor Collider, you have options. If you get asked whether you want to upload it to Steam Cloud, click Local for now. Credit: PendulinĬlick the folder icon next to the Model/Mesh textbox, and select the obj file you cleaned up in Blender, named something like “-final.obj”. And then click and drag MODEL to the table.

At the top of the screen, click Objects > Components > Custom. Now that we have the model for our base, we need to import our own 3D model. You can also right click and hit Save Object to easily create additional copies of the base without loading the mod. You can either follow the rest of the steps in this article inside that mod, or you can copy-paste the base’s model into a clean, empty TTS instance.
#STEAM TABLETOP SIMULATOR WORKSHOP MOD#
Assuming you got your base from a mod in the Steam Workshop, then from the main menu, click Create > Single Player > Workshop > the mod you subscribed to > Load. RIVETING!Ībove I have a 25mm base for my Umbra Legates. The single most exciting screenshot in this entire series. There are loads of user-created content to pick from, and you’ll find plenty be searching around for things like “ round base models“. If not no worries, 3D models for bases are easy to find all over the internet, and Tabletop Simulator’s Workshop is a great resource for this.

If you followed the steps before, then you should have a 3D model of your base in your project directory. Get a Model for the BaseĪs I mentioned last time, there are various ways of getting a 3D model for your base. Welcome to endgame of building your model, and the beginninggame of you being able to use that model in-game.
